Storylines

== Storylines== A storyline much like campaigns for any common table top RPG runs the same way in which a number of encounters tide together tell a larger story. Much of the history and course of Aeriel's game time is played out in the theme of a larger storyline. Storylines range in size from provincial more personal to each player or to grand and epic in scale that encompesses many guilds, nations and even worlds. The primary elements of a storyline are the overall plot and the events that take place within the storyline that enhance the main plot. Even within these events a multitude of side quest can sper from the overall theme all of which are played under the overall theme of that storyline. The storyline system is the driving force that tells the story of Aeriel and its people (the players characters) and involves them in making the decissions and setting the course of the storyline whether for good or ill. Storylines can comprise of long chases, a mystery story that involves greedy guilds, an epic war event or magical event even simply an environmental event. You can tailor the storyline to have as many events within it as you'd like to expand over as long a time as you wish.